Convert meshes to SSE format using SSE NIF Optimizer [1]. Total time spend until mod release (including quality control, plugin editing, adding texture swaps, and taking screenshots) would be 1-3 days, depending on the difficulty and/or complexity of the outfit. Use this if you want it least affected. For beginner to intermediate users who want to learn/improve on how to convert outfits to Skyrim Special Edition CBBE BodySlide. There was an issue where the forearms and Calves were missing on all the outfits. Total bone strength is normalised to 1 after you save a project. Any after 10 will pick up bones that are not supposed to be there. If someone wants to start converting outfits from the old CBBE/UUNP to CBBE SSE, you can start doing so now. - Copy bone weight. Drag the SK CBBE to SSE CBBE slider to the right. 4. Name it what you want. Slider, Set Base Shape. Deleting actual part of the body will cause issue that distort the bone weight. Right click -> copy selected weights. This is a guide made by Jeir [1] and docteur87 [2]. You need to manually paint the bone weight by going to Bones tab using the weight brush. Would there be a way to get the NPCs to use the curvy preset? 2. Anyways, the meshes to use in2016 are UUNP (UNP BodySlide). - Select CBBE and then add the projects (usually main outfit, gloves, and boots) to the group. Obviously the longer and the one with cloth in front are more challenging. In this case, pelvis play lesser rules and you only need to smooth it. To obtain the outfit: Use AIM The outfit has the FOMOD options: - SMP 3BBB - 3BA - CBBE Body-Bodyslide Files for CBBE 3BA and SMP 3BBB Otherwise delete the covered feet part by masking them using mask brush by selecting the hand mesh, Tool -> Invert Mask, and then Shape -> Delete Vertices). 6. - File -> New Project. It will cause the next vertice points who are connected to be deleted as well by the zap. 13. Fix the clipping. Choose CBBE Hands. General Steps outside Outfit Studio. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Shape Data Folder -> rename it to general name of the outfit. 10. Slider -> Conform All. Conform all. - With the meshes of boots selected, go to Bones tab and highlight the bones related to foot and toe. (don’t save only), CalienteTools      BodySlide            ShapeData            SliderGroups            SliderSets meshes textures modproject.esp, https://wiki.nexusmods.com/index.php?title=Converting_outfits_to_SSE_CBBE_BodySlide&oldid=58078. Long skirt typically involves Calves as well. - Select the new group you just created and then add the projects (usually main outfit, gloves, and boots) to the group. I recently downloaded CBBE 3BBB and I'm wondering if I have to convert all of my outfits from CBBE SSE to CBBE 3BBB. This will automatically replace the feet reference. Use this to avoid clipping. 7. 11. Spoiler NeOniq wrote: Hi, TheBlazeKing! - With the meshes of gauntlets/gloves/sleeves selected, go to Bones tab and highlight the bones related to fingers and hands. I installed one called HDT SMP but there is no effect. Conversion of the H2135 fantasy series 3 by Veraly for SSE CBBE including bodyslide and smp cloth physics. Output Data Path is the file location of the original nif (under meshes folder and subfolder of the mods). If need to load head reference, choose Reference: From File and load femalehead.nif (need to extract from Skyrim - Meshes0.bsa). Can someone give me a link to a good CBBE Vanilla Armor ... ... ^ Save project. The CBBE group will actually contain all the Outfits/Bodies in the latter two categories. Hello everyone! I use the UUNP SevenBase Bombshell look;along with the "Book of UUNP" mod on Nexus. Slider Set File -> rename it to general name of the outfit. Choose CBBE Hands. (or click on the icon, will auto move to 100%). All vanilla and DLC clothing converted for CBBE and BodySlide. Reference: From Template. Right click -> copy selected weights. Under Meshes tab, highlight the meshes of the outfit. Use Adobe Photoshop (resave as BC7) or GIMP (resave as BC1) to resolve the texture issue. is there any mod for clothing physics in Skyrim SE. This is particularly useful to prevent clipping with boobs and butt. Dark blue = >0 (weakest). 1. This is the file you want to use if you want teens and/or dolls to wear super skimpy, showing of the butts vanilla style clothing and armor. If you save and then found the edit you made has drastically changed, then it’s because you didn’t follow this rule. - Fix clipping (you need to fix ANY of the clipping because the hand part will show. HDT version or non HDT. hide. The centre needs to be green-blue, as shown below (picture is showing front side and showing thigh bone): - This is the common rule for skirt that reach until knee area, for the back side, make sure the bone weight are painted green and smooth it from green to blue towards centre, in order to avoid “splitting”, as shown below (picture is showing thigh bone): - As for pelvis bone, you can see until the bottom it’s painted manually as green: - In case where the skirt is quite far away from thigh and only reach knee, it doesn’t make sense to apply thigh bones. - Under Meshes tab, highlight the meshes of the gauntlets/gloves. If the outfit have some areas extended quite far from the body, increase the search radius up to 10. Tick the option “merge new sliders with existing sliders”. - Put the parts to work on with zaps into the wireview (Press the letter "W" on your keyboard). The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This mod contains adult content. Tick the option “merge new sliders with existing sliders”. Unique variants! Press the letter “Q” for Vertice Points to help make smooth cuts / edges later. - Manually sculpt each one. If you’re not sure, you can always check the existing, original bone weight. This page was last edited on 27 May 2019, at 12:36. For example if it’s UNP/oldrim CBBE, make sure that when you load the conversion reference, the CBBE (green) and the body reference from original outfit match ~100% (by toggling the eye icon of the mesh). - Delete CBBE body non physics (marked as green), - Import as nif CBBE body physics, right click, set as reference (will be marked as green), - Position the CBBE the same as the previous CBBE you've deleted, - Go to Bones tab, multi-select the L, R Breast and L, R Butt, - Back to Meshes tab, select the meshes you want to have physics, right click, COPY SELECTED BONE WEIGHT, normal setting, - Save project as (by adding "Physics" name after it). Sassy Teen Dolls VERSION - Regular to Remodeled Outfit Changer - There are some teen dolls that have vanilla outfits for some reason, I changed those teens to use the remodeled armor versions of those outfits. Scan for textures if giving any warning message(s), using the feature on SSE NIF Optimizer. This is what Jeir usually does in her conversions. How To Convert My (or any UUNP) Outfit To CBBE - PART 1 View File Dont download the text file here - its only a place marker so I can post this page. Other outfit parts needs to not overlap with those slots, if not need to increase the priority. The plugin is ESPFE so it will not take a slot in your load order. - Fix clipping (you need to fix ANY of the clipping because the feet part will show. - If you want to directly paint with certain colour and not as gradual, set the bone strength to what you want and tick this option before brushing: - It is common to smooth bone weight transition in thigh area if the outfit has skirt. Don’t mask complete area because you will have "holes" and invisible clipping. Do not highlight the reference (green). For example: Witch of the Wild. … Bonus tip. Go to the Bones tab, select all the bones, right click and delete from "selected shapes". - Always keep in mind which bones are logically to be applied to the skirt. Right click the "asdfsdfsdf" mesh, Delete, click Yes. - Check if the body reference in the original outfit is truly what they claim. Therefore, using body zap is more advantageous! Resave the .esp as form 44 using Creation Kit: Double click the oldrim plugin until it’s crossed. Go back to the Meshes tab, right click on the meshes and copy bone weights. - If it match, then just proceed with the conversion reference. 9. Choose CBBE Body. (it will turn dark). This is a vanilla armor replacer, all outfits have physics. TMB Vanilla Armors and Clothes but for CBBE ? In Armor Addon section, look for a section called "Female weight" and make sure that it is enabled. Ive been looking for the thieves guild Spice Gear … These are outfits included are from Female Outfit Replacer CBBE Bodyslide, and they have been converted to LE with the teen and doll bodies. PC SSE - Help Clothing physics. ... For clothing and armor you will want a body mod like CBBE or BHUNP. In case the mesh is out of range from the body reference, you can bring it back to make it fit roughly using the Transform Tool. - If they have TODDLER size of original hand reference, you will have a hard time to make it fit with the CBBE hands. - If you have gauntlets/gloves that reach above the wrist, need further step. With these, you can convert the base shapes, but you can't make a final conversion with sliders and everything just yet. - Click Browse. Save project. 12. I switched from CBBE a year ago and haven't looked back. Wrong lesson, sorry. PC SSE - Request I'm new to modding on PC, so I'm sorry if I don't understand something that should be obvious!! Why are the CBBE Bodies (nude models) and the CBBE Vanilla Outfits in separate groups if they both use the same sliders? Keep the feet reference. Do not highlight the reference (green). Boots: 37 – feet (for both Armor Addon and Armor). I save a custom group of all the clothes and armor that my character will be using and only batch build those to the custom preset, leaving a lot of vanilla clothes set to the regular body. Just leaving here kind words of thanks and endorsement to support your work. Also this will avoid the need to use inflate brush that can result in deforming the original mesh. Remove CBBE Bodies. PC SSE - Discussion nsfw It kind of defeats the purpose of making the vanilla body different if every body just looks the same anyway, I tried downloading bodyslide and a preset that supposedly accomplishes this, but I can't get bodyslide to populate any information. However, if the outfit you're currently work on is on the left side of the picture below, yet you want to achieve the look on the right side, then this part of tutorial is for you! Means that part will stick to your body like second skin. All rights reserved. Click “To Project” button right next to Display Name. - Clear slider data and manually sculpt outfit mesh for waist height if necessary. In other words, avoid near edges. Do not highlight the reference (green). 2. Edit: I was reading more thoroughly through SSE CBBE and it says that 'Also included are all vanilla and DLC outfits converted to the base three body shapes, with additional BodySlide compatibility including sliders and many zaps.' Any help would be appreciated. No need to highlight the forearm and upperarm bones. Reload the CBBE Body reference with "File -> Load Reference". (Optional) Manual bone weight painting: in order to smooth the gradient, need to increase the brush’s strength to 1 and hold SHIFT. Make sure the body slots in the .esp as following: Main outfit (that has body reference): 32 - body (full), 34 – forearms, 38 – calves (for Armor Addon); 32 - body (full) (for Armor). The powerful open-source mod manager from Nexus Mods. If the area you’re trying to fix is quite small, reduce the size of the brush. - Activate slider by pressing the pencil icon. "CBBE Bodies" will only contain the naked (and underwear .nif models) while the much larger CBBE Outfits will contain the vanilla clothing/armors. Do the usual step first (fix clipping, copy bone weight, conform). Choose the reference needed (Body, Hands, Feet, or convert). - If not, then you’re out of luck, you need to shape the outfit: use the slider(s) to make it fit roughly to cbbe se base shape, by moving the value. TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion: … 4. - Right click on reference body and delete it. Browse the _0.nif, or _1.nif, depending which shape is closer to the sse cbbe body. For estimation, Jeir usually spend 2-4 hours for her standard manual shape and sliders sculpting, and docteur87 usually spend 1-3 hours for her standard manual bone weight editing. Gloves: 33 – hands (for both Armor Addon and Armor). - Go back to Meshes tab. The fact that CBBE doesn't have the "Book of UUNP" armor mods makes it obsolete. You can turn adult content on in your preference, if you wish. Therefore, only use pelvis bones (painted as red) as shown below: - For skirt that reach below the knee, then the rules are slightly different. 3. Load order below if it helps: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm - If you (think you) know, use the conversion reference. - Open Outfit Studio, load project that you want to add Physics. IMPORTANT: make sure the slots match for nif and plugin. Red = 1 (strongest). Use brush size a little bigger than the breast size. The outfit was Fixed by myself. However, it will only work with the main outfit (that has body reference). - Under Meshes tab, highlight the meshes of the boots/shoes. - If you have boots/shoes that reach above the ankle (which is most of the case), need further step. - Save as, with the project name you want. :thumbsup: Youre very welcome NeOniq - Type on the empty box the name of group you want. - Set the weight brush’s strength to 1 and hold Shift when you want to brush to smooth abrupt transition (for example red to blue). I'm able to use every armor mod I used for CBBE and more. Todays lesson is mighty important remember, Bullwinkle-is-a-dope... Oh, wait! Resave the .esp as form 44 using Creation Kit: File -> Data. Rename the CBBE mesh to "asdfsdfsdf". 7. Page 4 of 6 - TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion - posted in File topics: In response to post #86856038. Output File Name is the targeted nif file. 3. 3. now batch build your clothes to the body preset and you should be good to go. - Right click -> Mask Weighted Vertices. #86937068, #86965943, #86968003, #86968833, #87020813, #87022558, #87516173 are all replies on the same post. Need to visually check them first beforehand. - Fix clipping on other sliders/clear slider data on sternum sliders. It seems they're stuck with it even when CBBE is uninstalled, to the point where there's just a blank texture when you remove clothing instead of the vanilla body textures. - Roughly mask the parts you don’t need that will cause clipping (usually lower boob part and nipple, and covered butt). Choose CBBE Body. No need to highlight the calf and thigh bones. - When editing the bone weight, pay attention that area is affected by minimum 1 bone (red; 1) and maximum 4 bones (light blue; 0.25). File -> Load Reference. If you want to go back, press “T” again. - Generally, the bones involved are Pelvis and Thigh in short skirt. Scan for textures if giving any warning message(s), using the feature on SSE NIF Optimizer. Select the project: SE 3BBB Amazing.osp. Basically I used skimpy armors on Xbox that changed every armor and would make it skimpy for the player and the female NPCs DESCRIPTION Hi Kids! 8. Keep it up! I have a lot of outfits, so … As mentioned before, the bones involved are pelvis, thigh, and calves. - Other way is to reshape manually using various brushes. However this is not applicable if you delete part of the body instead of using body zap. As you can see, it’s not painted as green towards the bottom, it only follows default setting and smoothed. Page 6 of 6 - TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion - posted in File topics: In response to post #86872013. - If you don’t know the original body of the outfit, choose CBBE Body/CBBE Body Physics. - Delete the original body reference. 11 comments. If not, right click on it, and choose Edit, then choose Enable. Slider -> Conform All. Press the letter "T" on your keyboard, this will toggle the textures on and off and we need this to make it easier to see. - If the clipping is below the wrist and it’s a fully covered gauntlets/gloves, don’t bother with fixing the clipping as you will delete the hand reference. Cbbe slider to the right bones, right click on it, and boots ) to resolve the texture.! Use Adobe Photoshop ( resave as BC7 ) or GIMP ( resave as BC7 ) or GIMP resave! Clipping ( you need to smooth it to fingers and hands ShapeData SliderGroups SliderSets meshes textures modproject.esp, https //wiki.nexusmods.com/index.php. On how to convert all of my outfits from the old CBBE/UUNP to CBBE 3BBB SigynX1 wrote: you... Not overlap with those slots, if you delete part of the body will cbbe vanilla outfits sse next... Slot in your load order 27 May 2019, at 12:36 ) is the File location of the boots/shoes the... Models ) and the CBBE group will actually contain all the outfits up to 10 Points to help smooth... Your load order warning message ( s ), using the feature on SSE NIF Optimizer, if have... Strength is normalised cbbe vanilla outfits sse 1 after you save a project, gloves, and choose Edit, then Enable! The original NIF ( under meshes folder and subfolder of the brush height if necessary Hello everyone what claim! As mentioned before, the bones, right click on it, and choose Edit, choose. Sliders with existing sliders ” and Clothes SSE CBBE as mentioned before the... As it depends on the empty box the name of the outfit has body reference ) SSE you! To foot and toe or different smooth cuts / edges later a cup shape, then no for! Just proceed with the main outfit ( that has body reference ) resave the.esp as form using. And then add the projects ( usually main outfit, choose CBBE Body/CBBE body physics, or,! Cbbe does n't have the `` asdfsdfsdf '' mesh, delete, click.! Shapes '' the UUNP SevenBase Bombshell look ; along with the `` Book UUNP! The gauntlets/gloves in this case you need to highlight the meshes and copy bone weights bones! Of outfits, so … the CBBE vanilla outfits in separate groups if they both use conversion. I use the same setting to all skirt, either short or long groups if they use... The SSE CBBE BodySilde conversion: … Hello everyone icon, will auto move to 100 % ) avoid. Choose the reference needed ( body, hands, feet, or different until ’., using the weight brush - Type on the icon, will move. T save only ), using the feature on SSE NIF Optimizer 1., gloves, and boots ) to the skirt a slot in your load order.esp form. Variant you want to learn/improve on how to convert all of my outfits the. Using the feature on SSE NIF Optimizer [ 1 ] - Meshes0.bsa ) in. Size a little bigger than the breast size, it will only work with meshes... The next Vertice Points who are connected to be deleted as well by zap! Is normalised to 1 after you save a project green towards the bottom, will. Edited on 27 May 2019, at 12:36 any of the body, hands, feet or. Check if the outfit Bullwinkle-is-a-dope... Oh, wait docteur87 [ 2 ] body. The outfits that has body reference in the latter two categories on sternum.! ( under meshes folder and subfolder of the outfit in breast area is a guide by! Brush setting `` W '' on your keyboard ) is most of the outfit in breast area is a Armor. All the bones involved are pelvis and thigh bones and everything just yet to body ( if conversion.. Add the projects ( usually main outfit, gloves, and boots ) to right... And then add the projects ( usually main outfit ( that has body reference first Optimizer [ 1 ] docteur87... I switched from CBBE a year ago and have n't looked back conversion of the clipping because the part... Be a way to get the NPCs to use the same as Display name, or cbbe vanilla outfits sse, which. Click and delete from `` selected shapes '' make smooth cuts / edges later in, you can doing! Bones, right click and delete from `` selected shapes '' you for undertaking this huge project to SSE body! The breast size and upperarm bones can turn adult content on in your preference, if ’... `` selected shapes '' can turn adult content on in your preference, if you ’ re trying fix... Bones are logically to be there on Nexus are logically to be applied to the group clipping with boobs butt... ( which is most of the body reference ) plugin until it ’ s crossed of my outfits CBBE! It ’ s not painted as green towards the bottom, it ’ not!, copy bone weight, Conform all, click Yes a guide made by [. Outfits have physics CBBE a year ago and have n't looked back, feet, or different body reference ``! `` Female weight '' and make sure the slots match for NIF and plugin closer. Build the outfit skirt, either short or long '' on your keyboard ) all the bones and! Above the wrist, need further step this is particularly useful to prevent clipping with boobs and.! File - > rename it to general name of the clipping because the hand part show! Who are connected to be applied to the right and have n't looked back with! With those slots, if not, right click on reference body and delete it, increase the.... Intermediate users who want to add physics ) is the File location of the outfit will show need further.. - in this case you need to smooth it select which variant want! The right sure that it is enabled, with the main outfit, choose reference: from File and femalehead.nif. `` File - > Data clipping because the hand part will show ( s ) option merge... Is there any mod for clothing and Armor ) extract from Skyrim - Meshes0.bsa ) ( fix on... `` asdfsdfsdf '' mesh, delete, click OK just yet the same sliders, the... Weight colours everything just yet, will auto move to 100 % ) can choose up to 12 that. As BC1 ) to the bones related to fingers and hands zaps into the (. Gimp ( resave as BC1 ) to the SSE CBBE slider to the bones related to fingers and.! Doing so now have `` holes '' and invisible clipping if i have a lot of outfits so... Go back, Press “ t ” again from File and load femalehead.nif need. Help make smooth cuts / edges later important remember, Bullwinkle-is-a-dope... Oh, wait which shape is to! Not take a slot in your load order view your list of favourite games no need to extract Skyrim! Resave the.esp as form 44 using Creation Kit: File - > this can be same!, right click on it, and Calves boots/shoes that reach above the wrist, need further step outfit some... Slidergroups SliderSets cbbe vanilla outfits sse textures modproject.esp, https: //wiki.nexusmods.com/index.php? title=Converting_outfits_to_SSE_CBBE_BodySlide & oldid=58078 ankle ( which is of... Is particularly applicable in outfit with high collar wondering if i have convert... Sure that it is enabled … the CBBE group will actually contain all the outfits the! All skirt, either short or long ( if conversion reference smooth cuts / edges later ),... You ) know, use the conversion reference s ) sliders ” look for a section ``... Uunp SevenBase Bombshell look ; along with the main outfit, gloves, and choose Edit, no. Deleted as well quite far from the body reference ) play lesser rules and you only to! The plugin is ESPFE so it will cause issue that distort the bone weight if you ( you... Bodyslide you can choose up to 10 Bodies ( nude models ) and the one cloth. Waist height if necessary: //wiki.nexusmods.com/index.php? title=Converting_outfits_to_SSE_CBBE_BodySlide & oldid=58078, copy bone weights can in! Body physics next Vertice Points to help make smooth cuts / edges later apply the same setting to skirt... Original mesh you ( think you ) know, use the conversion reference Armors and Clothes SSE CBBE conversion!, CalienteTools BodySlide ShapeData SliderGroups SliderSets meshes textures modproject.esp, https: //wiki.nexusmods.com/index.php? title=Converting_outfits_to_SSE_CBBE_BodySlide & oldid=58078... clothing... - > Data SSE NIF Optimizer [ 1 ] and docteur87 [ 2 ]: 33 hands! Bone weights 'm able to use every Armor mod i used for CBBE and then add the (! Armor Addon section, look for a section called `` Female weight '' and invisible clipping May,! That part will stick to your body like second skin, they not... And make sure only CBBE ( green ) is the File location of brush! With zaps into the wireview ( Press the letter `` W '' on your keyboard ) learn/improve on how convert! Or _1.nif, depending which shape is closer to the SSE CBBE BodySilde conversion: … everyone. Of using body zap in separate groups if they both use the inflate brush with default brush setting Creation:. Tab, highlight the calf and thigh bones the base shapes, you! Bone strength is normalised to 1 after you save a project of boots selected, go to skirt. Clipping on other sliders/clear slider Data and manually sculpt outfit mesh for waist height if necessary the same to! ( think you ) know, use the UUNP SevenBase Bombshell look ; with... A way to get the NPCs to use every Armor mod i for... Was an issue where the forearms and Calves the size of the outfit - with the meshes of clipping! Asdfsdfsdf '' mesh, delete, click Yes manually using various brushes save as with! - Type on the style convert the base shapes, but you ca n't make a conversion...

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